T-Rex Walk Cycle
Every good animation set starts with a nice walk — here I tried to focus more on weight and balance for a behemoth of a creature.
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companion creatures of the subclasses.
Master Research Project — where I wanted to see if Motion Capture could speed up the creation of Quadruped Creature Animation.
A timed gameplay animation test focused on a bastard sword combo attack, inspired by The Lord of the Rings and The Witcher 3.
Crocodile Swimming — practice with overlapping action.
Bear body mechanics practice piece focused on momentum, weight, and keyframing.
A lived-in, breathing world with gameplay-ready animation, featuring lively interactions, transitions, and idle states.