Baldur’s Gate 3 – Patch 8
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companion creatures of the subclasses.
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companion creatures of the subclasses.
A timed gameplay animation test focused on a bastard sword combo attack, inspired by The Lord of the Rings and The Witcher 3.
Bear body mechanics practice piece focused on momentum, weight, and keyframing.
A lived-in, breathing world with gameplay-ready animation, featuring lively interactions, transitions, and idle states.
A short film passion project made with industry professionals from the Dutch film industry, Manus, and BUas.