Baldur’s Gate 3 – Patch 8
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companion creatures of the subclasses.
Selection of work on Baldur’s Gate 3: Patch 8, where I had the pleasure of working on gameplay animation for characters and creatures, photo mode poses, and 2 companion creatures of the subclasses.
Master Research Project — where I wanted to see if Motion Capture could speed up the creation of Quadruped Creature Animation.
A lived-in, breathing world with gameplay-ready animation, featuring lively interactions, transitions, and idle states.
A short film passion project made with industry professionals from the Dutch film industry, Manus, and BUas.
It All Begins Here — the full breakdown of my BUAS Master’s research comparing mocap and handkey workflows for creature locomotion.
Mocap Shoot list — launching first product, a mocap shootlist template.